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The difference is the spacial environment in which the paths are traced-They cannot trace paths to off-screen or obscured This is impossible, believe me, I wish I had RTX, but it doesn't work. Ray/path-traced shaders in the DirectX11- and OpenGL-based renderers use real path tracing. It would instead be processed on the CPU or other general purpose computing cores on the GPU. It would work, but not as efficiently because there wouldn't be any Tensor cores on the GPU onto which expensive math operations could be offloaded. It's impossible for a normal graphics card to run something like that, the ones on Java you're talking about most likely aren't actual ray tracing. It has its stock three fans for cooling and I haven't re/delidded the GPU core package or changed the thermal Even if it did give you the option to run it anyway it wouldn't work.
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I overclock a GTX 1070 and it rarely gets close to 80☌.
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Consumer hardware's shutdown/critical temperature is typically 100☌. That is impossible without major damage to your game console and phone by causing it to over heat if it doesn’t have an rtx or good graphicsĭamage? No, but overheating is possible in the sense that the device will shut down BEFORE any permanent damage is incurred.
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